Emotional Games Awards 2018

Timetable

Wednesday 29 November 2017  — Entry site opens – http://emotionalGamesAwards.com

Wednesday 31 January 2018 — Entry and payment deadline

Wednesday 7 February 2018 — Nominations announced

Friday 9 February 2018 — Online voting starts (12:00)

Friday 23 February 2018 — Online voting closes (12:00)

Friday 2 March 2018 — Emotional Games Awards

News

Timetable

Wednesday 29 November 2017  — Entry site opens – http://emotionalGamesAwards.com

Wednesday 31 January 2018 — Entry and payment deadline

Wednesday 7 February 2018 — Nominations announced

Friday 9 February 2018 — Online voting starts (12:00)

Friday 23 February 2018 — Online voting closes (12:00)

Friday 2 March 2018 — Emotional Games Awards

About Emotional Games Awards

About us

Every day some of us cry while watching a movie or a series on TV, others while reading a book. Every day some of us will feel empathy for the tragedies in the world. But how many of us today would cry when faced with a tragedy that befalls a video game character?

It is because we believe that there is a different way for video games, more emotional, that we have created the Emotional Games Awards. Our hope is that tomorrow video games will cause more sympathy and passion, and not just fear, stress or shock.

Here in our scientific Lab we work closely with internationals Video Games Studios and companies to make this dream come true !

The Emotional Games Awards are the first ever awards given to video game companies and professionals in our industry to specifically reward the quality of the emotions produced in this medium. This is a fantastic opportunity to move the lines !

We hope you will join us for this wonderful adventure !

What is an Emotional Game?

It is always difficult to talk about emotions, most people say that they know what they are until you ask them to actually define them. Video games try one way or other to manipulate the emotions of the player, but all not emotions leave a permanent memory. Fear can be a strong emotion but it generally leaves few traces in the memories of the player; luckily so because when it does it’s became a pathology. However the emotions considered as being complex (sympathy, compassion) can leave us, for many years, with the memory of a movie or a book.
Animals seem to be able to feel certain emotions known as basic emotions: fear, joy , sadness, disgust, surprise or anger. These emotions considered by many specialists to be wonderful tools allowing species to adapt and survive in numerous situations. However only human bein have developed large fontal brain lobes permiting important social cognition, and sophisticated capacity for recognizing and dealing with the emotions of other people. Many medias produce these emotions, Video games do this less often producing frequently a caricature of this media.
There are already a lot of video games that produce everyday, all kinds of different emotions for the players, however we would like to highlight the work carried out by the studios that produce specific human emotions through this interactive media which is the video game.
If fear is the emotion that is the most frequently used by advertisers or totalitarian politicians, it is because it is quite easy to produce and usually creates submission . Like most people we enjoy the feeling of being scared in games and we assume this pleasure, however we also think that a video game in its interactive dimension should also be recognized for the quality of the complex emotions it produces.
Of course, there is no question of favoring only the games that make the players cry ! We will be analyzing as objectively as possible who are the authors and the studios that have tried the hardest to produce specific human emotions. The video game is partly defined by its interactive aspects, this is the particular notion that we wish to find in the productions that are going to be assessed. On the other hand, the emotions that request the most the distinctive features of the human brain like empathy and compassion will be favored.
There are already ceremony awards that highlight the emotions known as basic emotions which are produced by many video games and we can congratulate ourselves about this. We do not want to create a form of elitism, we just want to judge in the most objective way possible, the complex emotions produced by the video game industry. You said objective ? As objective as possible as one can be when judging the quality of a movie, a book or a video game…
In video games the complexity and the quality of the emotions that we feel, more or less set our memories . You can be frightened twenty times by an alien, lost alone in space and not even keep any memories of this three months after playing this game on your favorite console. But you will never forget the sadness you felt and the context of the day where in a video game, your friend, or your pet disappeared, or the joy you felt when you finally found him alive. Many scientific researches show how the emotional feeling of the players influences the quality of the immersion and the feeling of presence in the video games. It is to this end, to improve, to question and also to highlight emotional experiences of quality, that we humbly give out these awards
At a time when video game is unfortunately still associated with violence and the worst atrocities, it is good to remember that the video game is also known to be the best of humanity and to promote it.

Dr. Erik GESLIN — Emotional Games Awards founder.

About Emotional Games Awards

About us

Every day some of us cry while watching a movie or a series on TV, others while reading a book. Every day some of us will feel empathy for the tragedies in the world. But how many of us today would cry when faced with a tragedy that befalls a video game character?

It is because we believe that there is a different way for video games, more emotional, that we have created the Emotional Games Awards. Our hope is that tomorrow video games will cause more sympathy and passion, and not just fear, stress or shock.

Here in our scientific Lab we work closely with internationals Video Games Studios and companies to make this dream come true !

The Emotional Games Awards are the first ever awards given to video game companies and professionals in our industry to specifically reward the quality of the emotions produced in this medium. This is a fantastic opportunity to move the lines !

We hope you will join us for this wonderful adventure !

What is an Emotional Game?

It is always difficult to talk about emotions, most people say that they know what they are until you ask them to actually define them. Video games try one way or other to manipulate the emotions of the player, but all not emotions leave a permanent memory. Fear can be a strong emotion but it generally leaves few traces in the memories of the player; luckily so because when it does it’s became a pathology. However the emotions considered as being complex (sympathy, compassion) can leave us, for many years, with the memory of a movie or a book.
Animals seem to be able to feel certain emotions known as basic emotions: fear, joy , sadness, disgust, surprise or anger. These emotions considered by many specialists to be wonderful tools allowing species to adapt and survive in numerous situations. However only human bein have developed large fontal brain lobes permiting important social cognition, and sophisticated capacity for recognizing and dealing with the emotions of other people. Many medias produce these emotions, Video games do this less often producing frequently a caricature of this media.
There are already a lot of video games that produce everyday, all kinds of different emotions for the players, however we would like to highlight the work carried out by the studios that produce specific human emotions through this interactive media which is the video game.
If fear is the emotion that is the most frequently used by advertisers or totalitarian politicians, it is because it is quite easy to produce and usually creates submission . Like most people we enjoy the feeling of being scared in games and we assume this pleasure, however we also think that a video game in its interactive dimension should also be recognized for the quality of the complex emotions it produces.
Of course, there is no question of favoring only the games that make the players cry ! We will be analyzing as objectively as possible who are the authors and the studios that have tried the hardest to produce specific human emotions. The video game is partly defined by its interactive aspects, this is the particular notion that we wish to find in the productions that are going to be assessed. On the other hand, the emotions that request the most the distinctive features of the human brain like empathy and compassion will be favored.
There are already ceremony awards that highlight the emotions known as basic emotions which are produced by many video games and we can congratulate ourselves about this. We do not want to create a form of elitism, we just want to judge in the most objective way possible, the complex emotions produced by the video game industry. You said objective ? As objective as possible as one can be when judging the quality of a movie, a book or a video game…
In video games the complexity and the quality of the emotions that we feel, more or less set our memories . You can be frightened twenty times by an alien, lost alone in space and not even keep any memories of this three months after playing this game on your favorite console. But you will never forget the sadness you felt and the context of the day where in a video game, your friend, or your pet disappeared, or the joy you felt when you finally found him alive. Many scientific researches show how the emotional feeling of the players influences the quality of the immersion and the feeling of presence in the video games. It is to this end, to improve, to question and also to highlight emotional experiences of quality, that we humbly give out these awards
At a time when video game is unfortunately still associated with violence and the worst atrocities, it is good to remember that the video game is also known to be the best of humanity and to promote it.

Dr. Erik GESLIN — Emotional Games Awards founder.

Jury 2018

  • Wael Amr (CEO - Frogwares, Kiev)

    Wael Amr founded Frogwares in 2000, an independent video game development studio based in Ukraine. Its first adventure game was released in 2002 : Sherlock Holmes: The Mystery of the Mummy. The first in the Adventures of Sherlock Holmes series.
  • Mark Cecere (Narrative Designer and Game Writer - WB Games, Montreal)

    Mark Cecere has over 15 years of experience in the video game industry in Canada. After a BA from Concordia University, he has worked for 8 years at Eidos and for 12 years as a freelance game designer. He joined Warner Bros Games Montreal as Narrative Designer and Game Writer in 2016.
  • Laura Glibert (Virtual Reality & Game User Researcher - Sony Playstation, London)

    Laura Glibert has a master degree in cognitive psychology. She was part of the Research & Development team at Ubisoft UR Lab. She has worked on many games ( Assassin's Creed Origins, Far Cry 5, The Crew 2,Tom Clancy's). She’s now Game User Researcher at Sony Playstation in London.
  • Damien Mayance (CEO - Pixelnest Studio, France)

    Damien Mayance is a French indie game and software developer. He is also the co-founder of Pixelnest Studio in 2013, where he created Steredenn and numerous other projects.
  • Swann Pichon (Senior Researcher in Video Game and Cognitive Neuroscience, University of Geneva)

    Swann Pichon is a scientific investigator at the University of Geneva. His research is to understand how emotional states and personality traits contribute to affective functioning. He is also working on adapting the technology of video-games for training specific brain functions.
  • Jehanne Rousseau (CEO - Spiders, Paris)

    As a graphic designer, but also producer, Jehanne Rousseau has worked for 17 years in the video game industry. In 2008, she is the co-founder of Spiders, an independent video game development studio producing its own creations (The technomancer, Greedfall) as well as offering full productions for third parties.
  • Mathieu Triclot Mathieu Triclot (Philosopher, Paris)

    Mathieu Triclot is a french philosopher, specialised in history of science and technology. He develops his reflection on video games, with his book Philosophy of video games. He is a lecturer at the Belfort-Montbéliard University of Technology.

Jury 2018

  • Wael Amr (CEO - Frogwares, Kiev)

    Wael Amr founded Frogwares in 2000, an independent video game development studio based in Ukraine. Its first adventure game was released in 2002 : Sherlock Holmes: The Mystery of the Mummy. The first in the Adventures of Sherlock Holmes series.
  • Mark Cecere (Narrative Designer and Game Writer - WB Games, Montreal)

    Mark Cecere has over 15 years of experience in the video game industry in Canada. After a BA from Concordia University, he has worked for 8 years at Eidos and for 12 years as a freelance game designer. He joined Warner Bros Games Montreal as Narrative Designer and Game Writer in 2016.
  • Laura Glibert (Virtual Reality & Game User Researcher - Sony Playstation, London)

    Laura Glibert has a master degree in cognitive psychology. She was part of the Research & Development team at Ubisoft UR Lab. She has worked on many games ( Assassin's Creed Origins, Far Cry 5, The Crew 2,Tom Clancy's). She’s now Game User Researcher at Sony Playstation in London.
  • Damien Mayance (CEO - Pixelnest Studio, France)

    Damien Mayance is a French indie game and software developer. He is also the co-founder of Pixelnest Studio in 2013, where he created Steredenn and numerous other projects.
  • Swann Pichon (Senior Researcher in Video Game and Cognitive Neuroscience, University of Geneva)

    Swann Pichon is a scientific investigator at the University of Geneva. His research is to understand how emotional states and personality traits contribute to affective functioning. He is also working on adapting the technology of video-games for training specific brain functions.
  • Jehanne Rousseau (CEO - Spiders, Paris)

    As a graphic designer, but also producer, Jehanne Rousseau has worked for 17 years in the video game industry. In 2008, she is the co-founder of Spiders, an independent video game development studio producing its own creations (The technomancer, Greedfall) as well as offering full productions for third parties.
  • Mathieu Triclot Mathieu Triclot (Philosopher, Paris)

    Mathieu Triclot is a french philosopher, specialised in history of science and technology. He develops his reflection on video games, with his book Philosophy of video games. He is a lecturer at the Belfort-Montbéliard University of Technology.

Nominated 2016

  • Best Emotional Game Nominees

    • Beyond Eyes (Tiger&Squid - Team 17 Digital Ltd)
    • Everybody's Gone to the Rapture (The Chinese Room - Sony)
    • Her Story (Sam Barlow)
    • Life Is Strange (Dontnod Entertainment - Square Enix Limited)
    • Never Alone (Kisima Ingitchuna) (E-line media)
    • Ori And The Blind Forest (Moon Studios - Microsoft)
    Beyond Eyes — (Tiger&Squid - Team 17 Digital Ltd) Everybody's Gone to the Rapture — (The Chinese Room - Sony) Her Story — (Sam Barlow) Life Is Strange — (Dontnod Entertainment - Square Enix Limited) Never Alone — (Kisima Ingitchuna) (E-line media) Ori And The Blind Forest — (Moon Studios - Microsoft)
  • Best Emotional Artistic Game Achievement Nominees

    • Beyond Eyes (Tiger&Squid - Team 17 Digital Ltd)
    • Everybody's Gone to the Rapture (The Chinese Room - Sony)
    • MIND: Path to Thalamus Enhanced Edition (Mind Dev Team - Talking about Media)
    • Never Alone (Kisima Ingitchuna) (E-line media)
    • Ori And The Blind Forest (Moon Studios - Microsoft)
    • Sunless Sea (Failbetter Games)
    Beyond Eyes — (Tiger&Squid - Team 17 Digital Ltd) Everybody's Gone to the Rapture — (The Chinese Room - Sony) MIND: Path to Thalamus Enhanced Edition — (Mind Dev Team - Talking about Media) Never Alone — (Kisima Ingitchuna) (E-line media) Ori And The Blind Forest — (Moon Studios - Microsoft) Sunless Sea — (Failbetter Games)
  • Best Emotional Game Design Nominees

    • Emily is Away (Kyle Seeley)
    • Her Story (Sam Barlow)
    • Life Is Strange (Dontnod Entertainment - Square Enix Limited)
    • Out of sight (ISART Digital)
    • Papo & Yo (OS X & Linux) (Minority Media Inc)
    • Star Sky (JMJ Interactive)
    Emily is Away — (Kyle Seeley) Her Story — (Sam Barlow) Life Is Strange — (Dontnod Entertainment - Square Enix Limited) Out of sight — (ISART Digital) Star Sky — (JMJ Interactive) Papo & Yo — (OS X & Linux) (Minority Media Inc)
  • Best Emotional VR Game Nominees

    • Home is Where One Starts… (David Wehle)
    • MIND: Path to Thalamus Enhanced Edition (Mind Dev Team - Talking about Media)
    • Sens (Red Corner)
    • The Unknown Photographer (Turbulent - The National FIlm Board of Canada)
    Home is Where One Starts… — (David Wehle) MIND: Path to Thalamus Enhanced Edition — (Mind Dev Team - Talking about Media) Sens — (Red Corner) The Unknown Photographer — (Turbulent - The National FIlm Board of Canada)
  • Best Emotional Mobile & Handheld Nominees

    • Cloud Chasers - Journey of Hope (Blindflug Studios)
    • Discouraged Workers (Yggdrasil Studio)
    • Her Story (Sam Barlow)
    • Lost in Harmony (Digixart)
    • Out there (Mi-Clos Studio)
    • Spirits of Spring Spirits of Spring
    Her Story — (Sam Barlow)
  • Best Emotional Music Game Nominees

    • Everybody's Gone to the Rapture (The Chinese Room - Sony)
    • Life Is Strange (Dontnod Entertainment - Square Enix Limited)
    • Lost in Harmony (Digixart)
    • Lumini (Speelbars - Rising star games)
    • Ori And The Blind Forest (Moon Studios - Microsoft)
    • Void and Meddler (No CVT- Mi-Clos)
    Everybody's Gone to the Rapture — (The Chinese Room - Sony) Life Is Strange — (Dontnod Entertainment - Square Enix Limited) Ori And The Blind Forest — (Moon Studios - Microsoft)
  • Best Emotional Indie Game Nominees

    • Among the Sleep (Krillbite Studio)
    • Emily is Away (Kyle Seeley)
    • Sunless Sea (Failbetter Games)
    • That Dragon, Cancer (Numinous Games)
    • Venti Mesi (We are Müesli)
    • Wheels of Aurelia (Santa Ragione)
    Sunless Sea — (Failbetter Games) Emily is Away — (Kyle Seeley) That Dragon, Cancer — (Numinous Games)

Nominated 2016

  • Best Emotional Game Nominees

    • Beyond Eyes (Tiger&Squid - Team 17 Digital Ltd)
    • Everybody's Gone to the Rapture (The Chinese Room - Sony)
    • Her Story (Sam Barlow)
    • Life Is Strange (Dontnod Entertainment - Square Enix Limited)
    • Never Alone (Kisima Ingitchuna) (E-line media)
    • Ori And The Blind Forest (Moon Studios - Microsoft)
    Beyond Eyes — (Tiger&Squid - Team 17 Digital Ltd) Everybody's Gone to the Rapture — (The Chinese Room - Sony) Her Story — (Sam Barlow) Life Is Strange — (Dontnod Entertainment - Square Enix Limited) Never Alone — (Kisima Ingitchuna) (E-line media) Ori And The Blind Forest — (Moon Studios - Microsoft)
  • Best Emotional Artistic Game Achievement Nominees

    • Beyond Eyes (Tiger&Squid - Team 17 Digital Ltd)
    • Everybody's Gone to the Rapture (The Chinese Room - Sony)
    • MIND: Path to Thalamus Enhanced Edition (Mind Dev Team - Talking about Media)
    • Never Alone (Kisima Ingitchuna) (E-line media)
    • Ori And The Blind Forest (Moon Studios - Microsoft)
    • Sunless Sea (Failbetter Games)
    Beyond Eyes — (Tiger&Squid - Team 17 Digital Ltd) Everybody's Gone to the Rapture — (The Chinese Room - Sony) MIND: Path to Thalamus Enhanced Edition — (Mind Dev Team - Talking about Media) Never Alone — (Kisima Ingitchuna) (E-line media) Ori And The Blind Forest — (Moon Studios - Microsoft) Sunless Sea — (Failbetter Games)
  • Best Emotional Game Design Nominees

    • Emily is Away (Kyle Seeley)
    • Her Story (Sam Barlow)
    • Life Is Strange (Dontnod Entertainment - Square Enix Limited)
    • Out of sight (ISART Digital)
    • Papo & Yo (OS X & Linux) (Minority Media Inc)
    • Star Sky (JMJ Interactive)
    Emily is Away — (Kyle Seeley) Her Story — (Sam Barlow) Life Is Strange — (Dontnod Entertainment - Square Enix Limited) Out of sight — (ISART Digital) Star Sky — (JMJ Interactive) Papo & Yo — (OS X & Linux) (Minority Media Inc)
  • Best Emotional VR Game Nominees

    • Home is Where One Starts… (David Wehle)
    • MIND: Path to Thalamus Enhanced Edition (Mind Dev Team - Talking about Media)
    • Sens (Red Corner)
    • The Unknown Photographer (Turbulent - The National FIlm Board of Canada)
    Home is Where One Starts… — (David Wehle) MIND: Path to Thalamus Enhanced Edition — (Mind Dev Team - Talking about Media) Sens — (Red Corner) The Unknown Photographer — (Turbulent - The National FIlm Board of Canada)
  • Best Emotional Mobile & Handheld Nominees

    • Cloud Chasers - Journey of Hope (Blindflug Studios)
    • Discouraged Workers (Yggdrasil Studio)
    • Her Story (Sam Barlow)
    • Lost in Harmony (Digixart)
    • Out there (Mi-Clos Studio)
    • Spirits of Spring Spirits of Spring
    Her Story — (Sam Barlow)
  • Best Emotional Music Game Nominees

    • Everybody's Gone to the Rapture (The Chinese Room - Sony)
    • Life Is Strange (Dontnod Entertainment - Square Enix Limited)
    • Lost in Harmony (Digixart)
    • Lumini (Speelbars - Rising star games)
    • Ori And The Blind Forest (Moon Studios - Microsoft)
    • Void and Meddler (No CVT- Mi-Clos)
    Everybody's Gone to the Rapture — (The Chinese Room - Sony) Life Is Strange — (Dontnod Entertainment - Square Enix Limited) Ori And The Blind Forest — (Moon Studios - Microsoft)
  • Best Emotional Indie Game Nominees

    • Among the Sleep (Krillbite Studio)
    • Emily is Away (Kyle Seeley)
    • Sunless Sea (Failbetter Games)
    • That Dragon, Cancer (Numinous Games)
    • Venti Mesi (We are Müesli)
    • Wheels of Aurelia (Santa Ragione)
    Sunless Sea — (Failbetter Games) Emily is Away — (Kyle Seeley) That Dragon, Cancer — (Numinous Games)

Winners 2016

  • Best Emotional Game

    Life Is Strange (Dontnod Entertainment - Square Enix Limited)
  • Best Emotional Artistic Game Achievement

    Everybody's Gone to the Rapture (The Chinese Room - Sony)
  • Best Emotional Game Design

    Papo & Yo (Minority Media Inc)
  • Best Emotional Music

    Everybody's Gone to the Rapture (The Chinese Room - Sony)
  • Best Emotional Indie Game

    That Dragon, Cancer (Numinous Games)
  • Best Emotional Vr Game

    Sens (Red Corner)
  • Best Emotional Mobile & Handheld

    Her Story (Sam Barlow)

Winners 2016

  • Best Emotional Game

    Life Is Strange (Dontnod Entertainment - Square Enix Limited)
  • Best Emotional Artistic Game Achievement

    Everybody's Gone to the Rapture (The Chinese Room - Sony)
  • Best Emotional Game Design

    Papo & Yo (Minority Media Inc)
  • Best Emotional Music

    Everybody's Gone to the Rapture (The Chinese Room - Sony)
  • Best Emotional Indie Game

    That Dragon, Cancer (Numinous Games)
  • Best Emotional Vr Game

    Sens (Red Corner)
  • Best Emotional Mobile & Handheld

    Her Story (Sam Barlow)

Practical Informations

Timetable

Wednesday 29 November 2017 — Entry site opens

Wednesday 31 January 2018 — Entry and payment deadline

Wednesday 7 February 2018 — Nominations announced

Friday 9 February 2018 — Online voting starts (12:00)

Friday 23 February 2018 — Online voting closes (12:00)

Friday 2 March 2018 — Emotional Games Awards

Practical Informations

Timetable

Wednesday 29 November 2017 — Entry site opens

Wednesday 31 January 2018 — Entry and payment deadline

Wednesday 7 February 2018 — Nominations announced

Friday 9 February 2018 — Online voting starts (12:00)

Friday 23 February 2018 — Online voting closes (12:00)

Friday 2 March 2018 — Emotional Games Awards

Erik Geslin
Emotional Games Awards Founder
erik.geslin@emotionalgamesawards.com
Clelia Motte
Head of Communication and sponsorship
clelia.motte@emotionalgamesawards.com