Life Is Strange: Audience Prize & Best Emotional Game!1 Emotional Games Awards! 20162 Everybody's Gone To The Rapture: Best Emotional Artistic Game Achievement and Best Emotional Music!3 Emotional Games Awards! 20164 Papo & Yo: Best Emotional Game Design!5 Emotional Games Awards! 20166 that Dragon, Cancer: Best Emotional Indie Game!7 Emotional Games Awards! 20168 Sens: Best Emotional VrGame!9 Emotional Games Awards! 201610 Her Story: Best Emotional Mobile & Handheld!11 Emotional Games Awards! 201612

And the Winners are ...


 

Emotional Games Awards



Every day some of us cry while watching a movie or a series on TV, others while reading a book. Every day some of us will feel empathy for the tragedies in the world. But how many of us today would cry when faced with a tragedy that befalls a video game character? It is because we believe that there is a different way for video games, more emotional, that we have created the Emotional Games Awards. Our hope is that tomorrow video games will cause more sympathy and passion, and not just fear, stress or shock.
Here in our scientific Lab we work closely with internationals Video Games Studios and companies to make this dream come true ! The Emotional Games Awards are the first ever awards given to video game companies and professionals in our industry to specifically reward the quality of the emotions produced in this medium. This is a fantastic opportunity to move the lines ! We hope you will join us for this wonderful adventure !

What is an "Emotional Game"?


It is always difficult to talk about emotions, most people say that they know what they are until you ask them to actually define them. Video games try one way or other to manipulate the emotions of the player, but all not emotions leave a permanent memory. Fear can be a strong emotion but it generally leaves few traces in the memories of the player; luckily so because when it does it's became a pathology. However the emotions considered as being complex (sympathy, compassion) can leave us, for many years, with the memory of a movie or a book.

Animals seem to be able to feel certain emotions known as basic emotions: fear, joy , sadness, disgust, surprise or anger. These emotions considered by many specialists to be wonderful tools allowing species to adapt and survive in numerous situations. However only human bein have developed large fontal brain lobes permiting important social cognition, and sophisticated capacity for recognizing and dealing with the emotions of other people. Many medias produce these emotions, Video games do this less often producing frequently a caricature of this media.

There are already a lot of video games that produce everyday, all kinds of different emotions for the players, however we would like to highlight the work carried out by the studios that produce specific human emotions through this interactive media which is the video game.
If fear is the emotion that is the most frequently used by advertisers or totalitarian politicians, it is because it is quite easy to produce and usually creates submission . Like most people we enjoy the feeling of being scared in games and we assume this pleasure, however we also think that a video game in its interactive dimension should also be recognized for the quality of the complex emotions it produces.

Of course, there is no question of favoring only the games that make the players cry ! We will be analyzing as objectively as possible who are the authors and the studios that have tried the hardest to produce specific human emotions. The video game is partly defined by its interactive aspects, this is the particular notion that we wish to find in the productions that are going to be assessed. On the other hand, the emotions that request the most the distinctive features of the human brain like empathy and compassion will be favored.
There are already ceremony awards that highlight the emotions known as basic emotions which are produced by many video games and we can congratulate ourselves about this. We do not want to create a form of elitism, we just want to judge in the most objective way possible, the complex emotions produced by the video game industry. You said objective ? As objective as possible as one can be when judging the quality of a movie, a book or a video game...

In video games the complexity and the quality of the emotions that we feel, more or less set our memories . You can be frightened twenty times by an alien, lost alone in space and not even keep any memories of this three months after playing this game on your favorite console. But you will never forget the sadness you felt and the context of the day where in a video game, your friend, or your pet disappeared, or the joy you felt when you finally found him alive. Many scientific researches show how the emotional feeling of the players influences the quality of the immersion and the feeling of presence in the video games. It is to this end, to improve, to question and also to highlight emotional experiences of quality, that we humbly give out these awards

At a time when video game is unfortunately still associated with violence and the worst atrocities, it is good to remember that the video game is also known to be the best of humanity and to promote it.

Dr. Erik GESLIN Emotional Games Awards founder.

Jury for Emotional Games Awards announced



Names of some members of the jury have already been announced:

Marc Albinet (Ubisoft - Game Director of Assassin’s Creed Unity); Florent Aziosmanoff (co-founder of the Cube); Thierry Frey (Siggraph); Vincent Martel (Frima - Executive Producer); Claire Noel (King Digital Entertainment - Art Director); Nikolaus Roche-Kresse (Cinema In-Game Developer for Ubisoft) Erik Geslin, founder of the Emotional Games Awards.

In the video games industry for 30 years, Marc Albinet started working for Ubisoft on video games for the Commodor 64 as a graphic designer; He has worked for many video game companies over the years, such as Infogrames, Disney interactive, Ubi or Phoenix Studio. After more than 10 years in independent studios, Marc Albinet returned to Ubisoft Montreal with other ambitions, to work on Assassin’s Creed Unity in the role of Game Director.

As a producer, author and theoretician for 30 years, Florent Aziosmanoff has developed a unique expertise in the field of digital art using artificial intelligence, which he calls “Living Art”. He is the co-founder of The Cube, the first center of digital art in France based in Paris (Issy-les-Moulineaux) where he has served as creative director for 15 years. His responsibilities have included curation of various international festivals, exhibitions and conferences, such as 1st Contact Festival, premiering the works of Living Art in urban spaces. As an artist, he has created works of fiction in the field of Living Art using autonomous robots : The little red riding hood and The garden of love. His last creation is The Living Mona Lisa project.

Thierry Frey has over 20 years of experience in software development in various fields: CADCAM, printing and publishing, 3D animation, augmented and virtual reality. He is currently senior project manager at EON Reality, Inc. He has been a long-time volunteer in the computer graphics field, an active member of the ACM SIGGRAPH and a Board Member of Laval Virtual. Thierry holds a masters degree from Telecom ParisTech and a degree in computer graphics from the Ecole Nationale Superieure des Arts Décoratifs.

Vincent Martel is as an executive producer at Frima. During the past 7 years, he has overseen the release of over 30 titles on almost every existing platform. Now entirely dedicated to VR, he and his team are working on Fated, a first-person experience that focuses on storytelling and emotions.

After studying Art, Claire Noel began her professionnal career as a 3D artist and Concept Artist for the Leon Brothers studio on the video game project “Smashing toys” Then, she integrated Ctools-studio as an Art director, where she produced the video games Little Amazon and Kung-fu Rabbit which won press and public awards. After participating in an animation contest she followed an international class with professionals of Pixar. The team at King Digital Entertainment asked her to join them as Senior Game Artist, then she take her backpack and lived at Barcelona. Today, She has come back to Nice where she is currently working as Independant on an amazing secret project.

Nikolaus Roche-Kresse is a film-maker and scriptwriter in the movie industry, who has won many awards such as the Los Angeles Movie Awards 2015 (Best international Film), as well as the Los Angeles Urban Film Festival 2015 (Best short film). He is the Cinema In-Game Developer for Ubisoft (since 2013) and worked on games such as Assassin’s Creed, Watch Dogs, Far Cry, The Crew, The Division, Valiant Hearts and many more.

Erik Geslin is a video game and virtual reality expert : UX and Emotional design for video game studios. He is also a researcher and director of studies at Laval 3Di and teacher at Arts et Metier ParisTech. His career, both academic and in the gaming industry, brought him to complete a thesis about “Methods of the induction of Emotions in Virtual Environments and Video Games”. His favourite theme, emotions in video games, made him create the Emotional Games Awards.

TIMETABLE



Friday 11 December    Entry site opens – http://emotionalGamesAwards.com   

Publishers/Developers contacted to encourage early entry and sent details of how to send review copies to members.

Wednesday 6 January Entry and payment deadline

Tuesday 12 January Nominations announced

Thursday 15 January Online voting starts (12:00)  

Friday 5 February Online voting closes (12:00)

Friday 12 February   Emotional Games Awards