Archives — 2016 Edition

Emotional Games Awards 2018 2016

News

<<< Jury 2016

  • Marc Albinet (Ubisoft - Game Director of Assassin’s Creed Unity)

    In the video games industry for 30 years, Marc Albinet started working for Ubisoft on video games for the Commodor 64 as a graphic designer; He has worked for many video game companies over the years, such as Infogrames, Disney interactive, Ubi or Phoenix Studio. After more than 10 years in independent studios, Marc Albinet returned to Ubisoft Montreal with other ambitions, to work on Assassin’s Creed Unity in the role of Game Director.
  • Florent Aziosmanoff (co-founder of the Cube)

    As a producer, author and theoretician for 30 years, Florent Aziosmanoff has developed a unique expertise in the field of digital art using artificial intelligence, which he calls “Living Art”. He is the co-founder of The Cube, the first center of digital art in France based in Paris (Issy-les-Moulineaux) where he has served as creative director for 15 years. His responsibilities have included curation of various international festivals, exhibitions and conferences, such as 1st Contact Festival, premiering the works of Living Art in urban spaces. As an artist, he has created works of fiction in the field of Living Art using autonomous robots : The little red riding hood and The garden of love. His last creation is The Living Mona Lisa project.
  • Thierry Frey (Siggraph)

    Thierry Frey has over 20 years of experience in software development in various fields: CADCAM, printing and publishing, 3D animation, augmented and virtual reality. He is currently senior project manager at EON Reality, Inc. He has been a long-time volunteer in the computer graphics field, an active member of the ACM SIGGRAPH and a Board Member of Laval Virtual. Thierry holds a masters degree from Telecom ParisTech and a degree in computer graphics from the Ecole Nationale Superieure des Arts Décoratifs.
  • Vincent Martel (Frima - Executive Producer)

    Vincent Martel is as an executive producer at Frima. During the past 7 years, he has overseen the release of over 30 titles on almost every existing platform. Now entirely dedicated to VR, he and his team are working on Fated, a first-person experience that focuses on storytelling and emotions.
  • Claire Noel (King Digital Entertainment - Art Director)

    After studying Art, Claire Noel began her professionnal career as a 3D artist and Concept Artist for the Leon Brothers studio on the video game project “Smashing toys” Then, she integrated Ctools-studio as an Art director, where she produced the video games Little Amazon and Kung-fu Rabbit which won press and public awards. After participating in an animation contest she followed an international class with professionals of Pixar. The team at King Digital Entertainment asked her to join them as Senior Game Artist, then she take her backpack and lived at Barcelona. Today, She has come back to Nice where she is currently working as Independant on an amazing secret project.
  • Nikolaus Roche-Kresse (Cinema In-Game Developer for Ubisoft)

    Nikolaus Roche-Kresse is a film-maker and scriptwriter in the movie industry, who has won many awards such as the Los Angeles Movie Awards 2015 (Best international Film), as well as the Los Angeles Urban Film Festival 2015 (Best short film). He is the Cinema In-Game Developer for Ubisoft (since 2013) and worked on games such as Assassin’s Creed, Watch Dogs, Far Cry, The Crew, The Division, Valiant Hearts and many more.
  • Erik Geslin founder of the Emotional Games Awards

    Erik Geslin is a video game and virtual reality expert : UX and Emotional design for video game studios. He is also a researcher and director of studies at Laval 3Di and teacher at Arts et Metier ParisTech. His career, both academic and in the gaming industry, brought him to complete a thesis about “Methods of the induction of Emotions in Virtual Environments and Video Games”. His favourite theme, emotions in video games, made him create the Emotional Games Awards.

<<< Jury 2016

  • Marc Albinet (Ubisoft - Game Director of Assassin’s Creed Unity)

    In the video games industry for 30 years, Marc Albinet started working for Ubisoft on video games for the Commodor 64 as a graphic designer; He has worked for many video game companies over the years, such as Infogrames, Disney interactive, Ubi or Phoenix Studio. After more than 10 years in independent studios, Marc Albinet returned to Ubisoft Montreal with other ambitions, to work on Assassin’s Creed Unity in the role of Game Director.
  • Florent Aziosmanoff (co-founder of the Cube)

    As a producer, author and theoretician for 30 years, Florent Aziosmanoff has developed a unique expertise in the field of digital art using artificial intelligence, which he calls “Living Art”. He is the co-founder of The Cube, the first center of digital art in France based in Paris (Issy-les-Moulineaux) where he has served as creative director for 15 years. His responsibilities have included curation of various international festivals, exhibitions and conferences, such as 1st Contact Festival, premiering the works of Living Art in urban spaces. As an artist, he has created works of fiction in the field of Living Art using autonomous robots : The little red riding hood and The garden of love. His last creation is The Living Mona Lisa project.
  • Thierry Frey (Siggraph)

    Thierry Frey has over 20 years of experience in software development in various fields: CADCAM, printing and publishing, 3D animation, augmented and virtual reality. He is currently senior project manager at EON Reality, Inc. He has been a long-time volunteer in the computer graphics field, an active member of the ACM SIGGRAPH and a Board Member of Laval Virtual. Thierry holds a masters degree from Telecom ParisTech and a degree in computer graphics from the Ecole Nationale Superieure des Arts Décoratifs.
  • Vincent Martel (Frima - Executive Producer)

    Vincent Martel is as an executive producer at Frima. During the past 7 years, he has overseen the release of over 30 titles on almost every existing platform. Now entirely dedicated to VR, he and his team are working on Fated, a first-person experience that focuses on storytelling and emotions.
  • Claire Noel (King Digital Entertainment - Art Director)

    After studying Art, Claire Noel began her professionnal career as a 3D artist and Concept Artist for the Leon Brothers studio on the video game project “Smashing toys” Then, she integrated Ctools-studio as an Art director, where she produced the video games Little Amazon and Kung-fu Rabbit which won press and public awards. After participating in an animation contest she followed an international class with professionals of Pixar. The team at King Digital Entertainment asked her to join them as Senior Game Artist, then she take her backpack and lived at Barcelona. Today, She has come back to Nice where she is currently working as Independant on an amazing secret project.
  • Nikolaus Roche-Kresse (Cinema In-Game Developer for Ubisoft)

    Nikolaus Roche-Kresse is a film-maker and scriptwriter in the movie industry, who has won many awards such as the Los Angeles Movie Awards 2015 (Best international Film), as well as the Los Angeles Urban Film Festival 2015 (Best short film). He is the Cinema In-Game Developer for Ubisoft (since 2013) and worked on games such as Assassin’s Creed, Watch Dogs, Far Cry, The Crew, The Division, Valiant Hearts and many more.
  • Erik Geslin founder of the Emotional Games Awards

    Erik Geslin is a video game and virtual reality expert : UX and Emotional design for video game studios. He is also a researcher and director of studies at Laval 3Di and teacher at Arts et Metier ParisTech. His career, both academic and in the gaming industry, brought him to complete a thesis about “Methods of the induction of Emotions in Virtual Environments and Video Games”. His favourite theme, emotions in video games, made him create the Emotional Games Awards.

<<< Nominated 2016

  • Best Emotional Game Nominees

    • Beyond Eyes (Tiger&Squid - Team 17 Digital Ltd)
    • Everybody's Gone to the Rapture (The Chinese Room - Sony)
    • Her Story (Sam Barlow)
    • Life Is Strange (Dontnod Entertainment - Square Enix Limited)
    • Never Alone (Kisima Ingitchuna) (E-line media)
    • Ori And The Blind Forest (Moon Studios - Microsoft)
    Beyond Eyes — (Tiger&Squid - Team 17 Digital Ltd) Everybody's Gone to the Rapture — (The Chinese Room - Sony) Her Story — (Sam Barlow) Life Is Strange — (Dontnod Entertainment - Square Enix Limited) Never Alone — (Kisima Ingitchuna) (E-line media) Ori And The Blind Forest — (Moon Studios - Microsoft)
  • Best Emotional Artistic Game Achievement Nominees

    • Beyond Eyes (Tiger&Squid - Team 17 Digital Ltd)
    • Everybody's Gone to the Rapture (The Chinese Room - Sony)
    • MIND: Path to Thalamus Enhanced Edition (Mind Dev Team - Talking about Media)
    • Never Alone (Kisima Ingitchuna) (E-line media)
    • Ori And The Blind Forest (Moon Studios - Microsoft)
    • Sunless Sea (Failbetter Games)
    Beyond Eyes — (Tiger&Squid - Team 17 Digital Ltd) Everybody's Gone to the Rapture — (The Chinese Room - Sony) MIND: Path to Thalamus Enhanced Edition — (Mind Dev Team - Talking about Media) Never Alone — (Kisima Ingitchuna) (E-line media) Ori And The Blind Forest — (Moon Studios - Microsoft) Sunless Sea — (Failbetter Games)
  • Best Emotional Game Design Nominees

    • Emily is Away (Kyle Seeley)
    • Her Story (Sam Barlow)
    • Life Is Strange (Dontnod Entertainment - Square Enix Limited)
    • Out of sight (ISART Digital)
    • Papo & Yo (OS X & Linux) (Minority Media Inc)
    • Star Sky (JMJ Interactive)
    Emily is Away — (Kyle Seeley) Her Story — (Sam Barlow) Life Is Strange — (Dontnod Entertainment - Square Enix Limited) Out of sight — (ISART Digital) Star Sky — (JMJ Interactive) Papo & Yo — (OS X & Linux) (Minority Media Inc)
  • Best Emotional VR Game Nominees

    • Home is Where One Starts… (David Wehle)
    • MIND: Path to Thalamus Enhanced Edition (Mind Dev Team - Talking about Media)
    • Sens (Red Corner)
    • The Unknown Photographer (Turbulent - The National FIlm Board of Canada)
    Home is Where One Starts… — (David Wehle) MIND: Path to Thalamus Enhanced Edition — (Mind Dev Team - Talking about Media) Sens — (Red Corner) The Unknown Photographer — (Turbulent - The National FIlm Board of Canada)
  • Best Emotional Mobile & Handheld Nominees

    • Cloud Chasers - Journey of Hope (Blindflug Studios)
    • Discouraged Workers (Yggdrasil Studio)
    • Her Story (Sam Barlow)
    • Lost in Harmony (Digixart)
    • Out there (Mi-Clos Studio)
    • Spirits of Spring Spirits of Spring
    Her Story — (Sam Barlow)
  • Best Emotional Music Game Nominees

    • Everybody's Gone to the Rapture (The Chinese Room - Sony)
    • Life Is Strange (Dontnod Entertainment - Square Enix Limited)
    • Lost in Harmony (Digixart)
    • Lumini (Speelbars - Rising star games)
    • Ori And The Blind Forest (Moon Studios - Microsoft)
    • Void and Meddler (No CVT- Mi-Clos)
    Everybody's Gone to the Rapture — (The Chinese Room - Sony) Life Is Strange — (Dontnod Entertainment - Square Enix Limited) Ori And The Blind Forest — (Moon Studios - Microsoft)
  • Best Emotional Indie Game Nominees

    • Among the Sleep (Krillbite Studio)
    • Emily is Away (Kyle Seeley)
    • Sunless Sea (Failbetter Games)
    • That Dragon, Cancer (Numinous Games)
    • Venti Mesi (We are Müesli)
    • Wheels of Aurelia (Santa Ragione)
    Sunless Sea — (Failbetter Games) Emily is Away — (Kyle Seeley) That Dragon, Cancer — (Numinous Games)

<<< Nominated 2016

  • Best Emotional Game Nominees

    • Beyond Eyes (Tiger&Squid - Team 17 Digital Ltd)
    • Everybody's Gone to the Rapture (The Chinese Room - Sony)
    • Her Story (Sam Barlow)
    • Life Is Strange (Dontnod Entertainment - Square Enix Limited)
    • Never Alone (Kisima Ingitchuna) (E-line media)
    • Ori And The Blind Forest (Moon Studios - Microsoft)
    Beyond Eyes — (Tiger&Squid - Team 17 Digital Ltd) Everybody's Gone to the Rapture — (The Chinese Room - Sony) Her Story — (Sam Barlow) Life Is Strange — (Dontnod Entertainment - Square Enix Limited) Never Alone — (Kisima Ingitchuna) (E-line media) Ori And The Blind Forest — (Moon Studios - Microsoft)
  • Best Emotional Artistic Game Achievement Nominees

    • Beyond Eyes (Tiger&Squid - Team 17 Digital Ltd)
    • Everybody's Gone to the Rapture (The Chinese Room - Sony)
    • MIND: Path to Thalamus Enhanced Edition (Mind Dev Team - Talking about Media)
    • Never Alone (Kisima Ingitchuna) (E-line media)
    • Ori And The Blind Forest (Moon Studios - Microsoft)
    • Sunless Sea (Failbetter Games)
    Beyond Eyes — (Tiger&Squid - Team 17 Digital Ltd) Everybody's Gone to the Rapture — (The Chinese Room - Sony) MIND: Path to Thalamus Enhanced Edition — (Mind Dev Team - Talking about Media) Never Alone — (Kisima Ingitchuna) (E-line media) Ori And The Blind Forest — (Moon Studios - Microsoft) Sunless Sea — (Failbetter Games)
  • Best Emotional Game Design Nominees

    • Emily is Away (Kyle Seeley)
    • Her Story (Sam Barlow)
    • Life Is Strange (Dontnod Entertainment - Square Enix Limited)
    • Out of sight (ISART Digital)
    • Papo & Yo (OS X & Linux) (Minority Media Inc)
    • Star Sky (JMJ Interactive)
    Emily is Away — (Kyle Seeley) Her Story — (Sam Barlow) Life Is Strange — (Dontnod Entertainment - Square Enix Limited) Out of sight — (ISART Digital) Star Sky — (JMJ Interactive) Papo & Yo — (OS X & Linux) (Minority Media Inc)
  • Best Emotional VR Game Nominees

    • Home is Where One Starts… (David Wehle)
    • MIND: Path to Thalamus Enhanced Edition (Mind Dev Team - Talking about Media)
    • Sens (Red Corner)
    • The Unknown Photographer (Turbulent - The National FIlm Board of Canada)
    Home is Where One Starts… — (David Wehle) MIND: Path to Thalamus Enhanced Edition — (Mind Dev Team - Talking about Media) Sens — (Red Corner) The Unknown Photographer — (Turbulent - The National FIlm Board of Canada)
  • Best Emotional Mobile & Handheld Nominees

    • Cloud Chasers - Journey of Hope (Blindflug Studios)
    • Discouraged Workers (Yggdrasil Studio)
    • Her Story (Sam Barlow)
    • Lost in Harmony (Digixart)
    • Out there (Mi-Clos Studio)
    • Spirits of Spring Spirits of Spring
    Her Story — (Sam Barlow)
  • Best Emotional Music Game Nominees

    • Everybody's Gone to the Rapture (The Chinese Room - Sony)
    • Life Is Strange (Dontnod Entertainment - Square Enix Limited)
    • Lost in Harmony (Digixart)
    • Lumini (Speelbars - Rising star games)
    • Ori And The Blind Forest (Moon Studios - Microsoft)
    • Void and Meddler (No CVT- Mi-Clos)
    Everybody's Gone to the Rapture — (The Chinese Room - Sony) Life Is Strange — (Dontnod Entertainment - Square Enix Limited) Ori And The Blind Forest — (Moon Studios - Microsoft)
  • Best Emotional Indie Game Nominees

    • Among the Sleep (Krillbite Studio)
    • Emily is Away (Kyle Seeley)
    • Sunless Sea (Failbetter Games)
    • That Dragon, Cancer (Numinous Games)
    • Venti Mesi (We are Müesli)
    • Wheels of Aurelia (Santa Ragione)
    Sunless Sea — (Failbetter Games) Emily is Away — (Kyle Seeley) That Dragon, Cancer — (Numinous Games)

<<< Winners 2016

  • Best Emotional Game

    Life Is Strange (Dontnod Entertainment - Square Enix Limited)
    Life Is Strange | Best Emotional Game 2016 Life Is Strange | Best Emotional Game 2016 Life Is Strange | Best Emotional Game 2016 Life Is Strange | Best Emotional Game 2016
  • Best Emotional Artistic Game Achievement

    Everybody's Gone to the Rapture (The Chinese Room - Sony)
    Everybody's Gone to the Rapture | Best Emotional Artistic Game Achievement 2016 Everybody's Gone to the Rapture | Best Emotional Artistic Game Achievement 2016 Everybody's Gone to the Rapture | Best Emotional Artistic Game Achievement 2016
  • Best Emotional Game Design

    Papo & Yo (Minority Media Inc)
    Papo & Yo | Best Emotional Game Design 2016 Papo & Yo | Best Emotional Game Design 2016
  • Best Emotional Music

    Everybody's Gone to the Rapture (The Chinese Room - Sony)
    Everybody's Gone to the Rapture | Best Emotional Music 2016 Everybody's Gone to the Rapture | Best Emotional Music 2016 Everybody's Gone to the Rapture | Best Emotional Music 2016
  • Best Emotional Indie Game

    That Dragon, Cancer (Numinous Games)
    That Dragon, Cancer | Best Emotional Indie Game 2016 That Dragon, Cancer | Best Emotional Indie Game 2016 That Dragon, Cancer | Best Emotional Indie Game 2016 That Dragon, Cancer | Best Emotional Indie Game 2016
  • Best Emotional VR Game

    Sens (Red Corner)
    Sens | Best Emotional VR Game 2016 Sens | Best Emotional VR Game 2016 Sens | Best Emotional VR Game 2016
  • Best Emotional Mobile & Handheld

    Her Story (Sam Barlow)
    Her Story | Best Emotional Mobile & Handheld 2016 Her Story | Best Emotional Mobile & Handheld 2016 Her Story | Best Emotional Mobile & Handheld 2016

<<< Winners 2016

  • Best Emotional Game

    Life Is Strange (Dontnod Entertainment - Square Enix Limited)
  • Best Emotional Game

    Hellblade : Senua's Sacrifice Ninja Theory
  • Best Emotional Artistic Game Achievement

    Everybody's Gone to the Rapture (The Chinese Room - Sony)
  • Best Emotional Artistic Game Achievement

    Old Man's Journey Broken Rules
  • Best Emotional Game Design

    Papo & Yo (Minority Media Inc)
  • Best Emotional Game Design

    Cultist Simulator Weather Factory
    Best Emotional Game Design
  • Best Emotional Music

    Inside Music by Martin Stig Andersen and SØS Gunver Ryberg
    Best Emotional Music
  • Best Emotional Music

    Everybody's Gone to the Rapture (The Chinese Room - Sony)
  • Best Emotional Indie Game

    Observer Bloober Team
  • Best Emotional Indie Game

    That Dragon, Cancer (Numinous Games)